i modeled my pillar to look like they are falling down like Ross's ones and they look quite good. Then found a cool tiled texture on the internet that i edited to the right colour (i can give this texture to any one who needs it). when i came to putting the texture on the model i realized that because i have them at all weird angles mapping the textures is quite time consuming as i have to rotate the cylindrical mapping to the right place for each pillar. they look good though so i am slaving away.
caspar
Thursday, 23 November 2006
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