Hopefully my part in the project speaks for itself haven't had much time this week to post as rendering took far longer than expected.
My contribution was the centre building on the lower level as far out to and including the wall i also made the clouds, sky, lighting and camera moves aswell as all the rejigging of the plants on the top layer which amounted to about 10 hrs work in itself.
sorry about the lack of concept on the blog i mainly workred from the photos i took and gave in for mike's urban project aswell as the construction notes i made so it doesn't really seem worthy of being up here. Hopefully this won't disadvantage me too much.
Also christinas textures in the end of the film don't do her justice as the renders set up for this section didn't seem to assign properly, you can see below judging by her render shot how they should have looked.
Thats about it.
aS
Thursday, 7 December 2006
Tuesday, 5 December 2006
Monday, 4 December 2006
Sunday, 3 December 2006
Saturday, 2 December 2006
Update
Right yesterday was a bit of the good the bad and the ugly, having finally got all the files in one place, we made the camera move. The file size meant that everything needed to be done in wire frame mode but kind of to be expected with some of the sizes we were playing around with. it ran a lot quicker with ross and caspars running just the ground planes which we used to do test renders and eventually settying up the writing, with theirs switched off we were rendering at about 10 frames in 15 minutes not bad.
we used the same sysytem of turning layers off to get the lighting done aswell rendering at about the same speed. it came to doing a 10 frame test of the whole scene and it just stopped dead and would not progress through the render.
Eventually we decided the only way to find ou what was causing the problems was to batch render individual frames with individual layers on to see what was causing the problem. Going through this took ages but eventually we discovered that it was only the plants layer with the duplicated ferns on that wouldn't render out.
So now i'm goin back through the files to recreate the plants with painefects to try and eradicate the problem and hopefully the render will progress smootly after they have been replaced.
I was going to put up the rendered stills of the progression through the stages yesterday and some of my construction drawings but blogger doesn't have the post picture optiuon at the moment so i'll check again later.
aS
we used the same sysytem of turning layers off to get the lighting done aswell rendering at about the same speed. it came to doing a 10 frame test of the whole scene and it just stopped dead and would not progress through the render.
Eventually we decided the only way to find ou what was causing the problems was to batch render individual frames with individual layers on to see what was causing the problem. Going through this took ages but eventually we discovered that it was only the plants layer with the duplicated ferns on that wouldn't render out.
So now i'm goin back through the files to recreate the plants with painefects to try and eradicate the problem and hopefully the render will progress smootly after they have been replaced.
I was going to put up the rendered stills of the progression through the stages yesterday and some of my construction drawings but blogger doesn't have the post picture optiuon at the moment so i'll check again later.
aS
Friday, 1 December 2006
MAP
I finally finished it.
Showing the versions of the finished map and peoples selected areas.
Ross a.ka. OwLHeaD
-------------------------------------------------------------------------
Adam - Wall and Inner city. Glass skyscraper, area leading into glass skyscraper, Ring of gardens and assets within the city.
Christina - Ancient ruins outside of city. A deserted and dry version of the green paradice on the floating island. Contains variety of ruins and assets such as trees and rocks.
Caspar - Temple and pillars at centre of the island. Also the river and island itself.
Ross - Outta are of the floating island. Contains Observatory, Village, Statues, pillars and variety of plants.
Showing the versions of the finished map and peoples selected areas.
Ross a.ka. OwLHeaD
-------------------------------------------------------------------------
Adam - Wall and Inner city. Glass skyscraper, area leading into glass skyscraper, Ring of gardens and assets within the city.
Christina - Ancient ruins outside of city. A deserted and dry version of the green paradice on the floating island. Contains variety of ruins and assets such as trees and rocks.
Caspar - Temple and pillars at centre of the island. Also the river and island itself.
Ross - Outta are of the floating island. Contains Observatory, Village, Statues, pillars and variety of plants.
Thursday, 30 November 2006
tell me why i don't like rendering
little video of Ross talking about maya that i thought i would share
caspar
caspar
Where it stands
Hey, just thought i'd let u guys know i'm still goin to be texturing tommorow morning, maya is'nt loading new textures properly at the moment and tv is awful this time of night so i'm gonna go to bed and attack again in the morning, hope everyones else is progressing smoothly.
aS
aS
island
Wednesday, 29 November 2006
CHAIN
Was feelin' sad, but it ain't too bad
it's all cracking mad
Tuesday, 28 November 2006
Monday, 27 November 2006
RIVER!
Christina liking the work! i have a question aboot the river, you see caspars post on his columns running along side the river on the floating tropical paradice thing, are they going to carry on through your area? or maybe even jus some evidence that they were once there? we need to have the two linking in some way (defiantely need to meet on tuesday). Also could you post your map as i need to add it to the group map getting done in photoshop.
Ross a.k.a OwLHeaD
Ross a.k.a OwLHeaD
i hate this texturing mofo business :(
Hey guys, no I haven't set out to make a gallows yet, but I've the ground and this pavement thingy, don't worry about the buildings i know they don't look destroyed yet but i['m doing it all through texturing...hence my stress levels rising to that of a mother with 50 children no husband no job and a dog named carrot......yes. Anywho, I was trying to go for a really dried up look in my ground because of the whole no water supply thing, took a page out of the lion king when he's being chased by the hieenas (not sure how to spell that).
Sunday, 26 November 2006
WOW!
Absolutely amazing guys! this weekend has been a bit slow on this project but ive finished dans work so i got a whole week to work my arse off! again you guys are doing awesome work! caspar that temple rocks and tose pillars are the dogs dodars. adam i do believe that almost looks real :) christina post sum pics of your work i need to marvel at their beauty as well!
Ross a.k.a OwLHeaD
p.s adam i dont know if uve already emailed caspar it but could you send either one of us the illustrator file of ur map thanks
Ross a.k.a OwLHeaD
p.s adam i dont know if uve already emailed caspar it but could you send either one of us the illustrator file of ur map thanks
Texturisation Progress
Hey just an update to let u see what i've been doin not too sure about the alphas and the shinyness, Lambert might just give a nicer look. Either that or i'll need to make some inside boxes to give something to see behind the windows. Neway here it is. I've explained to Christina that I don't really want to come in until Wednesday. By Thursday at the latest i think we need to be able to put everything together and spend thursday doing lighting and camera setup to hopefully start rendering at uni by 6 then I look t it as 3hrs til Uni closes if its not done by then I'll bring it home to finish or we'll sort summink out. Thas just how things stand in my head, please feel free to leave ideas on the schedule here. Keep up to date posts and it should make the combination process easier. Hope all's well with you guys.
aS
my temple is textured
pillars finished
thought i would show you what i have got done today. maya crashed twice so i didn't finish texturing the temple like i had hoped. will do that tomorrow. i am planning to have the river bed and vines done tomorrow as well. i am a bit worried that the reason maya crashed is because of the poly count in my models. not really anything i can do about it now will just have to try not to add too much more
caspar
Saturday, 25 November 2006
little update
Alrighty got some ok textures going on here, of course applying them takes longer than i hoped it would but whatever :P would love to upload pics but my pc is being a goodlypoop today so i'll try again tomorrow!is everyone else onto texturing atleast? we need to get together lots this coming week and put everything together and sort anything that needs sorting, including lighting and teh camera pan! :P
slight back track
lost a bit of time today as i decided that trying to do everything at a weird angle, wasn't working and so i moved it all into a straight line with the grid to model it all. once i have finished i can rotate it so that it matches up with everything else. it has made it alot easier to do things so i am glad i have done it
caspar
caspar
ground plane
hey Ross i don't mind doing the lower part of the island i have an idea how i could do it. i need to model the ground around the river though so that i can get my bridges to work properly so at some point we need to get the three parts working together.
caspar
caspar
Friday, 24 November 2006
Alf-Alpha
MOUNTAIN!
Caspart my fellow island creator! having some worries about the actual mountain!? who is actually going to model it and do you have any ideas on how to ( if either adam or christina knows could you let me know :) pretty plz ) i have no problems with doing the terrain on the surfce of the island just let me know if you want any raised areas!
thats all folks,
Ross a.k.a OwLHeaD
p.s - adam i have know ideas on how to help you mate, im just the man with the brush! hope you figured it out otherwise all our combined brain power might solve it 2mra!
thats all folks,
Ross a.k.a OwLHeaD
p.s - adam i have know ideas on how to help you mate, im just the man with the brush! hope you figured it out otherwise all our combined brain power might solve it 2mra!
Thursday, 23 November 2006
wooo I made a gate!
kind of hate this texturing mofo!
hello fans, just updating that I've started playing about with texturing as i am nearly done modelling (modelling should fully be done by friday *hands in prayer positioning*), and erm...yeah not too good so far as you can see lol, i made the texture myself tho! looked good in photoshop but i have got to learn some new tricks when applying it to maya, so i am becoming a member of the moodle fanclub! wish me luck :D christina
kinda having texture problems too
i modeled my pillar to look like they are falling down like Ross's ones and they look quite good. Then found a cool tiled texture on the internet that i edited to the right colour (i can give this texture to any one who needs it). when i came to putting the texture on the model i realized that because i have them at all weird angles mapping the textures is quite time consuming as i have to rotate the cylindrical mapping to the right place for each pillar. they look good though so i am slaving away.
caspar
caspar
Texture Trouble
Right i got all the modelling done, well the vast majority, on time to start texturing today. all started ok nice easy p'shop stuff nicely mapped in maya, but then in a render my alphas go a bit mad and do that. have u guys got any ideas?
top is a print screen from what looks like in maya
below is a render image
I've tried just getting rid of the transparency but then i lose everything, i'll paint on and try to get help tommorow.
aS
P.S my neighbours won't stop hammering and it's driving me a little mad = )
top is a print screen from what looks like in maya
below is a render image
I've tried just getting rid of the transparency but then i lose everything, i'll paint on and try to get help tommorow.
aS
P.S my neighbours won't stop hammering and it's driving me a little mad = )
Tuesday, 21 November 2006
Map
ok guys, again only really relevant for me and caspar (at the moment anyway)! posted two versions of the map, one showing the basic map and the second showing the area you need to focus on caspar! now i dont really mind wot u do here as long as it works with the basic idea shown in the map! any input you wish to have on the style and whereabouts of certain ruins within my section will be usefull so dont hesitate to say! one part of this map isnt done which i just noticed, there should be another path at the bottom of the map leading to the little village...hope its all going well
Ross a.k.a OwLHeaD
christina's mini tower
Monday, 20 November 2006
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