Hopefully my part in the project speaks for itself haven't had much time this week to post as rendering took far longer than expected.
My contribution was the centre building on the lower level as far out to and including the wall i also made the clouds, sky, lighting and camera moves aswell as all the rejigging of the plants on the top layer which amounted to about 10 hrs work in itself.
sorry about the lack of concept on the blog i mainly workred from the photos i took and gave in for mike's urban project aswell as the construction notes i made so it doesn't really seem worthy of being up here. Hopefully this won't disadvantage me too much.
Also christinas textures in the end of the film don't do her justice as the renders set up for this section didn't seem to assign properly, you can see below judging by her render shot how they should have looked.
Thats about it.
aS
Thursday, 7 December 2006
Tuesday, 5 December 2006
Monday, 4 December 2006
Sunday, 3 December 2006
Saturday, 2 December 2006
Update
Right yesterday was a bit of the good the bad and the ugly, having finally got all the files in one place, we made the camera move. The file size meant that everything needed to be done in wire frame mode but kind of to be expected with some of the sizes we were playing around with. it ran a lot quicker with ross and caspars running just the ground planes which we used to do test renders and eventually settying up the writing, with theirs switched off we were rendering at about 10 frames in 15 minutes not bad.
we used the same sysytem of turning layers off to get the lighting done aswell rendering at about the same speed. it came to doing a 10 frame test of the whole scene and it just stopped dead and would not progress through the render.
Eventually we decided the only way to find ou what was causing the problems was to batch render individual frames with individual layers on to see what was causing the problem. Going through this took ages but eventually we discovered that it was only the plants layer with the duplicated ferns on that wouldn't render out.
So now i'm goin back through the files to recreate the plants with painefects to try and eradicate the problem and hopefully the render will progress smootly after they have been replaced.
I was going to put up the rendered stills of the progression through the stages yesterday and some of my construction drawings but blogger doesn't have the post picture optiuon at the moment so i'll check again later.
aS
we used the same sysytem of turning layers off to get the lighting done aswell rendering at about the same speed. it came to doing a 10 frame test of the whole scene and it just stopped dead and would not progress through the render.
Eventually we decided the only way to find ou what was causing the problems was to batch render individual frames with individual layers on to see what was causing the problem. Going through this took ages but eventually we discovered that it was only the plants layer with the duplicated ferns on that wouldn't render out.
So now i'm goin back through the files to recreate the plants with painefects to try and eradicate the problem and hopefully the render will progress smootly after they have been replaced.
I was going to put up the rendered stills of the progression through the stages yesterday and some of my construction drawings but blogger doesn't have the post picture optiuon at the moment so i'll check again later.
aS
Friday, 1 December 2006
MAP
I finally finished it.
Showing the versions of the finished map and peoples selected areas.
Ross a.ka. OwLHeaD
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Adam - Wall and Inner city. Glass skyscraper, area leading into glass skyscraper, Ring of gardens and assets within the city.
Christina - Ancient ruins outside of city. A deserted and dry version of the green paradice on the floating island. Contains variety of ruins and assets such as trees and rocks.
Caspar - Temple and pillars at centre of the island. Also the river and island itself.
Ross - Outta are of the floating island. Contains Observatory, Village, Statues, pillars and variety of plants.
Showing the versions of the finished map and peoples selected areas.
Ross a.ka. OwLHeaD
-------------------------------------------------------------------------
Adam - Wall and Inner city. Glass skyscraper, area leading into glass skyscraper, Ring of gardens and assets within the city.
Christina - Ancient ruins outside of city. A deserted and dry version of the green paradice on the floating island. Contains variety of ruins and assets such as trees and rocks.
Caspar - Temple and pillars at centre of the island. Also the river and island itself.
Ross - Outta are of the floating island. Contains Observatory, Village, Statues, pillars and variety of plants.
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